Blogs (Internships) Blogs (Internships)

Back

Advanced Rendering Technology team, Intel

 

 

Parallel Programming Model Research Internship
 
This internship will involve:
- Performing research in the area of programming models and parallel runtimes under the guidance of an Intel researcher working in the area of real-time rendering
- Implementation and analysis of real-time rendering algorithms or other highly parallel algorithms
- Design, implementation, and analysis of new compiler and runtime system components
- Potential opportunities for impact on Intel graphics hardware and software products and publication in industry or academia
-Strong written, presentation, and communication skills
 

 

Qualifications
 
You must be a student currently pursuing a masters or doctorate degree in computer science or electrical engineering with an emphasis in parallel programming models or 3D graphics.

Candidate should have 1 + years of work or educational experience in the following:
- Expertise in C++
- Expertise in designing task-, data-, and pipeline parallel algorithms and systems
- Familiarity with advanced graphics algorithms or the state-of-the-art CPU and GPU parallel programming models
- Familiarity with serial and parallel programming environments used in real-time rendering such as thread building blocks (TBB), OpenCL, OpenGL and DirectX11
- Ability to comprehend and analyze the primary rendering or parallel programming language literature
- Experience creating real-time rendering effects using programmable shaders
  

Primary Location

 : USA-California, San Francisco
 
 

 

****************************************************************************

 

Real-Time Rendering Research Internship
 This internship will involve:
- Performing research in the area of real-time 3D rendering under the guidance of an Intel graphics researcher
- Design, implementation, and analysis of new real-time rendering algorithms and systems
- Potential opportunities for impact on Intel graphics hardware and software products and publication in industry or academia
- Strong written, presentation, and communication skills

 

 

Qualifications
 You must be a student currently pursuing a masters or doctorate degree in computer science or electrical engineering with an emphasis in 3D graphics.

Candidate should have 1 + years of work or educational experience in the following:
- Expertise in C++
- Ability to comprehend and analyze the primary rendering literature
- Familiarity with advanced graphics algorithms such as: raster graphics, ray traced based graphics, global illumination, depth of field, motion blur, spatial partitioning structures, etc.
- Expertise in designing task-, data-, and pipeline parallel algorithms and systems
- Familiarity with serial and parallel programming environments used in real-time rendering such as C, C++, thread building blocks (TBB), OpenCL, OpenGL and DirectX11
- Experience creating real-time rendering effects using programmable shaders

 

Primary Location

 : USA-California, San Francisco
Comments
Trackback URL:

No comments yet. Be the first.